GoedWare Game Jam
Hello,
I hope you get a chance to check our game out. It was a lot of fun making it. It was fun until the last few hours when I was scrambling to complete 5 levels while we were trying to get our Menus to fit on the HTML 5 build. We used the Third Person Starter Asset pack from Unity and it really made the project strange. We couldn't use Cinemachine or the Input System unless we put the scripts into the folder for that asset. But it did make controls easier. It also had a weird menu glitch because it wasn't setting the Cursor.lockState properly, so we used:
Cursor.lockState = newState ? CursorLockMode.Locked : CursorLockMode.None;
We used a lot of Unity events as well as C# events. Unity events are nice because you can wire them in the editor and you can put in animations and all sorts of unity things. But C# events are nice because you can put them in code and then move that code around without worrying about removing the links made as when using the Unity events.
Next time I will be sure to get all of the menus working perfectly in the right size and not wait until the last few hours to fix them. But all in all I had two great Game Devs helping me out and I really appreciate them. We all used github and really had a great experience. I've used it for a few game jams now and this might have been the best time. We almost never wrote over someone's work. We would update prefabs and then back out changes on a scene to avoid conflicts and it really worked well!
Anyway, I hope some of what I said was interesting and perhaps somewhat helpful.
Thanks for reading and I hope you spend some time to check out the game.
Thanks,
Draekdude
Files
Farmageddon
Status | Released |
Authors | Draekdude, alexepton, Lando's Lair |
Genre | Shooter |
Tags | Low-poly, Singleplayer |
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